For the item, see Bilgewater Cutlass item Bilgewater Cutlass
Bilgewater Crest

Bilgewater is an haven for smugglers, marauders, and the unscrupulous, where fortunes are made and ambitions shattered in the blink of an eye. For those fleeing justice, debt, or persecution, it is a city of new beginnings; no one on the twisted streets of Bilgewater cares about your past. It's a melting pot of cultures, races, and creeds, alive with activity at all hours.

While incredibly dangerous, Bilgewater is also ripe with opportunity, free from the shackles of government, regulation, and moral constraints. If you have the coin, almost anything can be purchased in Bilgewater, from outlawed hextech to the favor of local crime lords. Nevertheless, come daybreak, the unwary are found floating in the harbor, their purses empty and their throats slit.

Champions of Bilgewater

Other Related Champions

  • CamilleSquare Camille trained with natives of the Serpent Isles where she learned how to effectively use a grappling line and hook.
  • HecarimSquare Hecarim is as specter that attacked Bilgewater during the Harrowing and laid waste to the port of Grey Harbor.
  • JannaSquare Janna protected sailors around the Serpent Isles.
  • KalistaSquare Kalista is as specter that punishes betrayers in Bilgewater.
  • KarthusSquare Karthus is as specter that attacked a Bilgewater ship.
  • LucianSquare Lucian defended Bilgewater against the Black Mist.
  • MordekaiserSquare Mordekaiser is a specter that slaughtered every inhabitant of Port Mourn.
  • OlafSquare Olaf defended Bilgewater against the Black Mist.
  • RyzeSquare Ryze visited Bilgewater when searching for a passage to the East to search for the World Runes.
  • SwainSquare Swain is antagonistic towards GangplankSquare Gangplank after the latter stole his personal warship, The Leviathan.
  • Tahm KenchSquare Tahm Kench is a glutton that preys on Bilgewater victims.
  • ThreshSquare Thresh is as specter that attacked Bilgewater during the Harrowing.
  • ZedSquare Zed is antagonistic towards GangplankSquare Gangplank after the latter ransacked the Temple of the Jagged Knife in Ionia.


Bilgewater Crest icon

The Bilgewater Union (commonly referred to as Bilgewater) is an island nation of the Blue Flame Islands, which are located in the southeastern coast of Valoran. Over time becoming a vital stop for trade ships traveling near the Serpent Isles. While this increased the nation's wealth and influence over Valoran, it has also made the nation a major refuge for piracy, and the island itself a tempting target for pirate raids. Rum is the nations major export, which is made in the various pubs and taverns down Fleet Street. Before sailing into the port, onlookers can see the image of a white skull on the large rock behind the city.

Curse of the Sad Mummy

  • Every child in Valoran has heard the tale before, about the cursed mummy boy who felt his heart no more.

League of Legends Music The Curse of the Sad Mummy

League of Legends Music The Curse of the Sad Mummy

Tales of the Black Mist

  • A ghastly puppet show recounts a tale familiar in Bilgewater, but tonight the fog’s come down especially thick…

Tales of the Black Mist The Harrowing

Tales of the Black Mist The Harrowing

The Pledge

  • A pledge and a soul Escape his final breath, His offer accepted And her spirit summoned, A soul for a soul-- His betrayer’s life, Rent.

The Pledge - Kalista

The Pledge - Kalista

Harrowing End

  • Though the Black Mist fades and the souls it claimed will soon forget their past, the threat of the fell tide will not be forgotten. Worse than all previous years, those who lived are left to wonder where it will return, and whether anyone will survive when it does.

Harrowing End

Harrowing End

The River King

  • Desperate times call for desperate measures. I can make you a fine bargain... but you gotta be willing to pay the price.

Tahm Kench The River King

Tahm Kench The River King

Blood in the Water

  • He was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don't want to take him on.
  • Starring GangplankSquare Gangplank.

One Last Shot

  • We're here for your gold, not your heads, so don't nobody decide to be a hero.
  • Starring GravesSquare Graves.

Double Down

  • It's not gambling if you can't lose...
  • Starring Twisted FateSquare Twisted Fate.

Down Among the Dead Men


  • Her back’s to the wall. Bad luck for them. There’s only one way out alive, and they aren’t taking it.

Miss Fortune Surrender League Animation Workshop

Miss Fortune Surrender League Animation Workshop

Trial of the Kraken Priestess

  • There can be no rest. We are the motion.

Trial Of The Kraken Priestess

Trial Of The Kraken Priestess

Burning Tides

The Burden

Shadow and Fortune

Fortune Smiles

  • Bilgewater. A haven for Runeterra’s most notorious monster hunters, mercenaries, and scoundrels. For decades, a ruthless pirate named Gangplank kept the city in check. Under his merciless rule, Bilgewater was an orderly place to make a dishonest living. But now Gangplank is dead. Murdered, by a crimson-haired bounty hunter seeking vengeance for her parents’ deaths. Bilgewater has descended into chaos. Only the woman who killed Gangplank can save it. Her name is Sarah. They call her Miss Fortune.

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Legends of Bilgewater

  • Listen as Lars spins a tale of four Bilgewater legends - Nautilus, Fizz, Tahm Kench, and Pyke - and discovers the terrifying fact woven into his fiction.

Legends of Bilgewater Tall Tales of the Deep Sea Audio Drama (Part 1 of 6)

Legends of Bilgewater Tall Tales of the Deep Sea Audio Drama (Part 1 of 6)

Legends of Bilgewater Nautilus & The Ophidian Audio Drama (Part 2 of 6)

Legends of Bilgewater Nautilus & The Ophidian Audio Drama (Part 2 of 6)

Legends of Bilgewater Fizz & The Lucky Kraken Audio Drama (Part 3 of 6)

Legends of Bilgewater Fizz & The Lucky Kraken Audio Drama (Part 3 of 6)

Legends of Bilgewater Tahm Kench & The Gambler’s Woe Audio Drama (Part 4 of 6)

Legends of Bilgewater Tahm Kench & The Gambler’s Woe Audio Drama (Part 4 of 6)

Legends of Bilgewater Pyke, the Drowned Man Audio Drama (Part 5 of 6)

Legends of Bilgewater Pyke, the Drowned Man Audio Drama (Part 5 of 6)

Legends of Bilgewater Never Turn Your Back on the Sea Audio Drama (Part 6 of 6)

Legends of Bilgewater Never Turn Your Back on the Sea Audio Drama (Part 6 of 6)


  • There’s plenty of room for everyone at the bottom of the sea...
  • Starring PykeSquare Pyke.

The Bloodharbor Ripper

  • Pyke’s shipmates watched him drown. In his eyes, all of Bilgewater is guilty.

Pyke The Bloodharbor Ripper - New Champion Teaser

Pyke The Bloodharbor Ripper - New Champion Teaser


First Light after the Harrowing

Though the Black Mist fades and the souls it claimed will soon forget their past, the threat of the fell tide will not be forgotten. Worse than all previous years, those who lived are left to wonder where it will return, and whether anyone will survive when it does.

Shadow Isles Black Mist

Black Mist Map

I - 1 Year. The Battle of Knife Straits. An armada from Bilgewater, led by Miss FortuneSquare Miss Fortune and GangplankSquare Captain Gangplank – sailing together under an uneasy truce – meets the Black Mist head on. Heavy casualties sustained. Fleet scattered.

II - 1 Year. The Drowned Anchor. One element of the Harrowing stalled. Reports of a NautilusSquare large figure encased in a rusted diving suit seen in the heart of the fighting.

III - 1 Year. The Reaping of Smuggler’s Cove. No survivors.

IV - 3 Years. The Battle of the Serpent. A Blue Flame leviathan is goaded to the surface by a serpent caller to face the Harrowing. The Black Mist is dispersed before it reaches Bilgewater, but the giant from the depths is slain in the process.

V - 9 Years. The Shadow Falls. The Black Mist overcomes the defenses of the Southern Beacon, and it sinks beneath the sea. Its guiding light is now lost to Bilgewater.

VI - 4 Years. The Wild Hunt. HecarimSquare Hecarim marshals a spectral host and lays waste to the port of Grey Harbor. Despite valiant resistance from the fishing fleet anchored there, all souls are lost. Grey Harbor remains uninhabited to this day.

VII - 21 Years. The Death of the Conqueror. The mighty galleon Conqueror is lost to the depths, along with 30 battleships. Some have claimed to have seen the Conqueror riding the Black Mist in subsequent Harrowings.

VIII - 32 years. The Battle of Port Mourn. The revenant MordekaiserSquare Mordekaiser leads the Harrowing on a night of slaughter, and Port Mourn falls to darkness. It is said that specters now haunt its empty streets.

IX - 17 years. The Crimson Armada. A Noxian war fleet is caught in the Black Mist. Over 30 vessels lost. No survivors.

X - 37 years. The Maelstrom. The frigate Light-Bringer’s Bane is swallowed by the sea while sailing to outrun the Black Mist.

XI - 49 years. The Shroud. Up until half a century ago, this was the furthest extent of any known Harrowing.

XII - 33 years. The Flower of Ionia. An Ionian fleet of unknown size lost to the Harrowing.

Shadow Isles Crest divider

As evinced here, the Harrowing has grown bolder and stronger over the last half century. I fear for the future should this trend continue.

Burning Tides

For more details, see Burning Tides / The Reckoning
Bilgewater Burning Tides

Burning Ship, Burning Tides.

"This is just the beginning.

I want everyone loyal to him brought to answer.
I want the heads of his lieutenants mounted on my wall.
Burn everything that bears his mark.

And I want his corpse." - Miss FortuneSquare Miss Fortune [3]

For many of those fleeing justice, debt, or persecution, Bilgewater is a city of new beginnings. But for some, the past is something you can never escape. Twisted FateSquare Tobias Twisted Fate, hired by an Miss FortuneSquare unknown benefactor was tasked to steal and return a Crimson-Coil dagger from one of Captain Gangplank's warehouses located in Rat Town's Slaughter Docks. Easily avoiding the detection of the Jagged Hooks gang, Twisted Fate managed to infiltrate the warehouse, only to be confronted by his old partner, GravesSquare Malcolm Graves.

Flamed with rage of his partners betrayal, Graves started shooting at at Tobias in an effort to settle the score with him. With Gangplank’s warehouse burning and with the pirate captain’s thugs swarming, the resolution of Graves’ and Twisted Fate’s long-simmering feud threatens to engulf the entire city in flames. Informed by the destruction of his warehouse, GangplankSquare Gangplank set off the catch both of the perpetrators of this act.

Both Graves and Twisted Fate tried to flee from the wrath of the Pirate King but with no success. Gangplank tortured them until he tried to publicly execute them in front of the whole city for their misbehavior. Hearing the news of this event, Miss FortuneSquare Sarah Fortune plans set in motion and would confront Gangplank for the deaths of her parents. Graves managing to hide one of Twisted Fate's card, snatched during their previous fight around the city, from the pirate thugs, both he and TF managed to fight there way trough hoards of enemies before they escaped, but not until they set Gangplank's ship in flames.

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GangplankSquare Gangplank surviving the destruction of his ship.

While Twisted Fate and Graves have escaped, in the aftermath of the destruction of the Dead Pool, Gangplank’s spoils-filled warehouses have been plundered, and those who followed the dread pirate have forfeited their allegiance. Bilgewater devours itself as the streets ring with the shrieks of the desperate and the dying. A war started by the spread of three words: Gangplank is dead. Miss Fortune takes the opportunity to purge the city of anyone that was loyal to the dreaded pirate.

Despite receiving horrific injuries in the explosion, Gangplank survived. Having lost everything from the attack, GangplankSquare Gangplank sought out the help from Illaoi. By passing Illaoi's test, he have deemed worthy at the eyes of her God. Sporting a multitude of fresh scars, and with a newly crafted metal arm to replace his amputated limb, he is now determined to rebuild his strength, reclaim what he sees as rightfully his, and ruthlessly punish all those who turned against him.

Shadow and Fortune

For more details, see Shadow and Fortune / Shadow and Fortune.

With the fall of Gangplank, Bilgewater descends into chaos as old rivalries are settled in blood while gang warfare threatens to tear the city apart. Miss FortuneSquare Miss Fortune, the leading figure of this uprising, has systematically been removing all of GangplankSquare Gangplank's former or continuing allies so as to assure her spot as the ruler of Bilgewater. During one of her excursions, she was stopped by a well known and respected priestess of the God Nagakabouros, IllaoiSquare Illaoi. She warned Sarah to stop her foolish behavior and prepare for the coming Harrowing which she has foreseen.

As a fisherman and a warrior of the Freljord, OlafSquare Olaf desired for worthy battles and even worthier deaths. The Krakenwyrm creature, one of his recent killings, was to be sold to one of many Bilgewater's slaughters.

Amidst the constant chaos of the city streets, the young Gun Templar known as LucianSquare Lucian was preparing for the Harrowing's arrival.

Bilgewater Harrowing

The Harrowing comes to Bilgewater (by Riot Artist Patrick Faulwetter)

During the next evening, the Harrowing arrived at Bilgewater and its surrounding area in an attempt to purge and rip the souls out of every single person within the city. Undead spirits flew across the night sky and shrouded the city in a dark mist of damned shrieking souls of the Shadow Isles. People fled, coward, or prayed to the Bearded Lady for the The Black Mist not to take them. With each citizen and living thing killed, a new undead arose. The carcass of the Krakenwyrm arose seemingly wanting to finish its fight with its slayer.

During that time, ThreshSquare Thresh, the servant of the Black Mist had been seeking out new victims and souls for his collection. Unbeknownst to him, he was being hunted down by Lucian. Enraged by the presence of his wife's killer, LucianSquare Lucian swore to defeat the monster and finally rid the world of its torment. In the end, Thresh managed to escape his pursuer after a short and tense battle. As a parting gift of further torment, Thresh had conveyed that the soul of his wife, Senna, was still trapped inside his lantern. Lucian shocked and with a new burning passion for revenge and conclusion, would continue his purge of the undead while also seeking out to save the soul of his dead wife.

OlafSquare Olaf, LucianSquare Lucian, and Miss FortuneSquare Miss Fortune and her crew all meeting in the most weirdest of circumstances after a brawling fight with the undead which lead them to one another. Remembering the advice Illaoi gave her, Miss Fortune proposed that they head towards the Temple of Nagakabouros and to seek out the help of its priestess. When traversing the Butcher's Bridge, they were confronted at the temple's entrance by HecarimSquare Hecarim, the Black Mist's main general. Separated and barely escaping with their lives, they managed to get inside the temple where some of the surviving citizens prayed with Illaoi for Nagakabouroses salvation.

As the mist and the enemy army poured into the temple, IllaoiSquare Illaoi, the Kraken Priestess with the help of her God able to fend of the advancing undead army and liberate Bilgewater from threat of the Harrowing.

Despite many losses, the city managed to live through the night. Miss Fortune and Lucian, now bestowed with a new goal and purpose, had parted their ways and assured each other luck. With Olaf surviving its second encounter with the undead Krakenwyrm, he had also parted Bilgewater, seeking out new challenges and worthy battles.


Visions of Bilgewater

Bilgewater Butcher's Bridge

Looming over the main harbor is Butcher’s Bridge, an ancient stone overpass built into the cliffs, connecting the bustling piers with the notorious slums beyond. Some still use it to access the Temple of Nagakabouros, but most now gather here to fight duels or exchange their illicit wares.

Bilgewater Approach

Surrounded by treacherous straits and towering cliffs, Bilgewater Bay is as dangerous as those who call it home. Visitors are often seduced by seemingly limitless opportunity, and become permanent residents—realizing that the longer they stay, the more they can exploit others for power and wealth.

Bilgewater Slaughter Docks

Sea monster attacks are a constant threat around Bilgewater, but over the years myriad lucrative industries have grown out of hunting and harvesting the massive creatures. Vessels haul them back to port, to be rendered down into meat, oils, hides, armored scales—even bones and teeth—for sale at the thriving dockside markets.

Bilgewater Carving Bays

From MacGregan’s Killhouse to the renowned outfits at Bloodharbor, slaughter docks operate day and night to turn death into profit. Only the most successful captains can ever hope to run their own dock, so most are forced to haggle for the best deal before their prize begins to rot in the water.

Bilgewater Waterways

Bilgewater’s lowliest inhabitants dwell in a labyrinth of meandering canals and hidden inlets, with no separation between the homes they build and the sea where they ply their trade. Indeed, traversing perilous waters is not just an occupational hazard, but part of daily life.

Bilgewater Ancient Architecture

Various settlements within the greater city have been built upon the remains of a far older civilization. Long abandoned temples have been converted into homes and places of business, with scaffold walkways leading from one establishment to another.

Bilgewater High and Dry

There is a commonly accepted truth in Bilgewater: the higher you climb, the less likely you are to drown. Those with money in their pocket will frequent the uptown taverns, enjoying fine drinks and merry conversation—even though, in a day or two, they will be back down at the wharf, wrangling a crew for their next dismal voyage.

Bilgewater Homes

Lacking natural resources for construction, much of Bilgewater has been built up with whatever people can bring, find, or steal—be it repurposed masonry, or even the broken hulls of the ships they traveled in.

There are currently 19 known locations encompassing Bilgewater.


On the isle of Buhru, one of the isles of the Bilgewater island chain, [4] battle isn't considered a test of strength but of will. [5] These Isles are the location from which the Religion of Nagakabouros and its IllaoiSquare priestess originate from.

Butcher's Bridge

Main Article: Butcher's Bridge

The Butcher's Bridge is an ancient stone bridge leading to the temple entrance of Nagakabouros, it's been kept up haphazardly and primarily serves now as a connection between the slaughter docks and one of Bilgewater's slums.

Gangplank's Warehouse

Gangplank's warehouse is situated at the end of the pier, guarded on three sides by sharks and razorfish-infested waters and on the fourth by the vicious Jagged Hooks dock gang. His warehouse is full of loot and spoils from every corner of the world. In the aftermath of the destruction of the Dead Pool, Gangplank’s spoils-filled warehouses have been plundered, and those who followed the dread pirate have forfeited their allegiance.

Grey Harbor

The Grey Harbor was once an eastern port for Bilgewater. Many fishing vessels would dock here after their journey to the seas around Bilgewater. But 4 years ago, during the Harrowing, The Wild Hunt lead by HecarimSquare Hecarim lays waste to the port. The location remains uninhabited to this day.

Port Mourn

Port Mourn was located at the eastern part of the southern island of Bilgewater. 32 years ago during The Battle of Port Mourn, the revenant MordekaiserSquare Mordekaiser lead the Harrowing on a night of slaughter. The location remains uninhabited to this day and some say that specters haunt its empty streets.

Smuggler's Cove

Located at the north-eastern part of Bilgewater, its primary purpose was for stashing pirating goods. No inhabitants have been spotted near the location after the last Harrowing.

Slaughter Docks

In addition to the deadly currents, hidden reefs and the constant threat of piracy, massive sea monsters are a constant threat in the waters around Bilgewater. Fleets leave port at sunset every night to hunt these mighty beasts. If successful, they return to the Slaughter-Docks to render the once-great creatures down to meat, bones, and armored hides.

Bilgewater Slaughter Docks

Slaughter Docks are located in Rat Town, beneath Butcher's Bridge. The sea around the Slaughter-docks is often darkened by the blood of slain sea monsters. The chum draws sharks and other predators into the many harbors, stirring up a violent froth. Slaughter fleets leave port at sunset every night to hunt mighty sea monsters. As rivals represented by unique symbols and traditions, many of the fleets constantly fight among themselves for dominance. One of the oldest and fiercest dock gangs in Bilgewater, the Jagged Hooks swear undying allegiance to Gangplank. They take their name from the wickedly curved tools many of them use while hunting sea monsters.

Bilgewater Slaughter Docks

Southern Beacon

The Southern Beacon was an old structure used by ship captains to guide them away from rough shores. After the Harrowing battle that occurred at the location some 9 years ago, the Southern Beacon was destroyed.

Rat Town

Butcher's Bridge Minimap

West Bay Map

West Bay is the main entrance to the largest settlement of Bilgewater, Rat Town. Butcher's Bridge, which is located upstream and above the Slaughter Docks, acts as a gate to the inner parts of the city as well as the bridge to the Temple of The Mother Serpent, one of the largest and most important structures of Bilgewater's previous native inhabitants. Because of the cities' mixed cultural heritage, location boast a large variety of architectural designs. From inverted Freljordian logships against the carved cliff-faces to the structures and carvings of the indigenous population. Fleet Street has various pubs and taverns and boasts the nations finest Rum, such as The Brazen Hydra which patrons could be heard all the way to Diver’s Bluff. Freeman's Aerie, The Syren, and The Dead Pool are also notable locations of the city.

The Dead Pool

Anchored near the Slaughter Docks, the enormous, three-masted behemoth, Gangplank’s flagship was one of the most infamous vessels in Runeterra. Inherited after his ruthless patricide, the Dead Pool was as much a reminder of the dread captain’s power as it was the physical manifestation of it. When Gangplank’s ship returned to port, laden with loot from his latest piracy or high-seas victory, it first berthed near the Slaughter-docks to deposit new riches in the captain’s warehouse. It has since been destroyed had his remains are scattered all across the Slaughter Dock and White Wharf sea bed.

White Wharf

Located near the Slaughter Docks Bilgewater’s White Wharf had earned its name thanks to the layer of bird waste covering it from end to end, which was only to be expected at a resting place for the dead. In Bilgewater, the dead are not buried, but given back to the ocean. A grave of the sunken dead hung suspended in the cold depths, marked by hundreds of bobbing grave-buoys. Some of the graves of poor residence have merely name posts, tied en masse to old anchors beneath waterlogged barrels. The wealthy residence have elaborate tombs with lavish bobbing tombstones with carvings resembling rearing krakens or buxom sea wenches, interred within expensive submerged caskets below. The Boatman ferries the bodies of the departed to the various graveyards scattered about the straits surrounding the city.


The Land and coastal areas house an large assortment of astounding creatures, such as: Wharf Rats and Rift ScuttlerSquare Scuttler Crabs.
There are also more mundane creatures inhabiting the coastlines and docks such as seagulls.
Various monsters from across Runeterra are shipped through the black market, trained extensively and sold as living commodities for entertainment, industrial use or simply as loyal underlings. The illegal trade is especially prevalent in a pirate haven such as Bilgewater. As is the principle in the black market trade, those who pay more Krakens undoubtedly get better monsters than those who pay less. Examples of these mercenary beasts are: IronbackSquare Ironbacks, OcklepodSquare Ocklepods, PlundercrabSquare Plundercrabs, and RazorfinSquare Razorfins.


Black Market Brawlers mode

Warf Rat, Ocklepod, Plundercrab, and Ironback.

For more detail, see Ironback.

IronbackSquare Ironbacks are squat bipedal creatures that resemble turtles or tortoises. Though not as tall as a human adult, they are far wider and more heavily-built. When domesticated and used for combat, they act as siege engines. Their stout strength can tear down whole structures with ease; and when outfitted with armor to complement their thick hide, they can endure the most grievous assaults.

Wharf Rat

Wharf Rat

A Warf Rat and her young.

For more detail, see Razorfin.

RazorfinSquare Wharf Rats a terrifying blend of shark and rat commonly found on the docks of Bilgewater. These creatures are larger than dogs and are known to prey upon drunks and lone fishermen on moonless nights. They often travel in packs, and are easily capable of biting a man's leg off.

In Bilgewater one can come across many astounding creatures brought from the dark and mysterious Guardian's Sea, such as: Dragon-Sharks, Sea Serpents, Giant Squid, Four-eyed Shark Creature and Kraken.
There are also more mundane creatures inhabiting the sea, coastlines and docks such as: octopi, hammerhead sharks, devilfish, clams and fish.


Dragon-sharks are a large deep-ocean dwelling species of sharks native to the seas around Bilgewater. A hide of one of the sharks is used for creating a shop stand on the Butcher's Bridge in Bilgewater. One of the famous Dragon-Sharks is Chomper, who terrorized the shorelines of Bilgewater before being defeated by Fizz and becoming his companion.

Four-eyed Hammerhead Sharks

Four-eyed Hammerhead Sharks are an ocean dwelling species of sharks native to the seas around Bilgewater. Their brown hide is rough, almost scale like. Their head is in the shape of a hammer with two pairs of eyes and also have five fins for movement.

Giant Squid

Giant Squids are a deep-ocean dwelling species of squid native to the seas around Bilgewater. They tend to be the size of a house, although some are said to grow even bigger, and can sometimes attack smaller ships. They are also usually hunted for either food or sport, the latter of which is just as dangerous as the former.


Krakens are large serpent/octopi-like species that have been sighted in the seas around Bilgewater. They possess a set of tentacles and five eyes, two pairs and one large one at the center of the forehead. The mythos behind this species is so well known on the Serpent Isles and that many structures in honor of this species were constructed by the original denizens of Bilgewater. Their image has been used for the currency of Bilgewater, know as Krakens Golden Krakens.


For more detail, see Ocklepod.

OcklepodSquare Ocklepods are crustacean-like creatures that magically hover above the ground unassisted. They either inhabit or have been outfitted with a metallic helm with submarine periscope jutting above, the creature's eyes peek through the helm and periscope. This creature is mostly used for intelligence-gathering and support roles as they are capable of magically shielding nearby allies as well as revealing distances. This is especially infuriating in attrition wars as the creature's telepathic sight could easily reveal an ambush and its shielding capability is able to see troops through the thickest of fires.


For more detail, see Plundercrab.

PlundercrabSquare Plundercrabs are large crustaceans that wear cannon-mounted parapets as their shell. It is unknown whether they inhabit the said weaponry naturally, or are purposely outfitted. Used as living artillery pieces, they lay down cannon fire from afar. They seem very intelligent for an animal, as they can trained to pick out high-priority targets to focus fire upon.

Scuttle Crabs

Rift Scuttler OriginalSkin

A Rift ScuttlerSquare Rift Scuttler.

For more detail, see Rift Scuttler.

Rift ScuttlerSquare Scuttler Crabs or Rift Scuttlers live in the fresh waters of Valoran and can be found near the docks of Bilgewater and in Summoner's Rift. They are small green-shelled crustaceans with 3 pairs of legs and one pair of front claws. They sometimes bury themselves into the muck of the river to avoid predators and are known to either avoid or flee from dangers. To confer peaceful resolution (hence the elusive pacifist nickname) to the force that subdues it, it will grant them a boon: a persistent field around it that grants vision and magical speed to the aggressor and its allies. If corrupted by The Void, a Rift Scuttler turns into a Rift HeraldSquare Rift Herald.

Sea Serpent

Sea Serpents are a large species of ocean dwelling serpents native to the seas around Bilgewater. They presents on the sea is so well known be the denizens of Bilgewater that their nations crest and Silver Serpents currency is a Sea Serpent. They can also be summoned by serpent callers. One account from the Harrowing records the might of these creatures, having halted the progress of the Black Mist before it reached Bilgewater, though the beast was slain in the process.


Culture of Bilgewater

Bilgewater The Serpent Isles

While much of Valoran knows the archipelago as the Blue Flame Isles, to the indigenous people of Buhru they have only ever been the Serpent Isles. Buhru’s ancient culture is highly respected, reflected, and sometimes imitated in the daily life of Bilgewater—including traditional medicine, and monster hunting techniques.

Bilgewater Nagakabouros

Central to Buhru culture is Nagakabouros—god of life, growth, and perpetual motion. Also known as the Mother Serpent, the Great Kraken, or the Bearded Lady, she is commonly depicted as an enormous, monstrous head with many spiraling tentacles.

Bilgewater Harpooners

One of the most important roles on a hunting crew is the harpooner, who hooks and slays the beasts, and entire crews will be built around a veteran who can teach others a thing or two along the way. Many harpooners are marksmen, or particularly fearless freedivers... but few survive long enough for their reputation to become widely known.

Bilgewater Tools of The Trade

The most skilled monster hunters know the old ways are often the best. Following the traditions of the Serpent Isles, these cunning traps and vicious hooks are each crafted for luring and slaying specific creatures, and such implements will be passed down from generation to generation.

The indigenous culture of the Blue Flame Isles is highly respected by the inhabitants of Bilgewater and aspects of it have been incorporated into daily life. The native peoples' knowledge of the ocean and its denizens is second to none; no ship is able to navigate the perilous straits around Bilgewater without their guidance. Those of indigenous descent often hold key roles in Bilgewater's fleets and gangs and are regarded with almost mystical reverence, as are the rare few embraced by their community.

Bilgewater Indigenous

Indigenous culture

Bilgewater is a relatively lawless nation, particularly in the pirate-run slums. The majority of the island's denizens carry a variety of weapons, which range from cutlasses to pistols, in order to protect themselves at all times. Traditionally, the Bilgewater warriors coat their weapons with the remains of their drinks the night before a battle or raid. This has the effect of increasing the pain of wounds caused and often spreads diseases such as gangrene, inhibiting their enemies' ability to fight back. Many of their larger ironclad ships are also outfitted with multiple cannons that can strike targets over long distances.

The native inhabitants of Bilgewater are rugged seafaring folk and many, naturally, are also pirates. While some vessels are kept protected within safe waters, their nation has little jurisdiction over what occurs in the open seas. Sailors intrepid enough to venture out there are free to decide their own fate and fortune. Many Bilgewater pirates also sail to other nations and are known for their raids on settlements.

Massive sea monsters are a constant threat in the waters around Bilgewater and over the centuries, a trade industry has grown out of hunting and harvesting them. The nature of the beasts attraction to the islands is unknown, but their impact cannot be denied. Seeing behemoths rise from the deep is just part of a normal day for grizzled veterans of the criminal haven. As a result, sea monster iconography can be seen all over the nations structures and other everyday objects as part and parcel of Bilgewater’s unique appearance.

Bilgewater lacks natural building resources, forcing its inhabitants to scrounge whatever they can. It's common to see remnants of ships from as far as Ionia, Demacia, and the Freljord incorporated into the architecture.

Whether by magic or ancient architectural design, Serpent Callers use hollowed out pillars to mimic the screams and screeches of the denizens of the deep, summoning them to the surface or chasing them away. One such serpent was called upon during one of the recent Harrowings to aid Bilgewater against the undying hoards onslaught.

There are several ancient languages spoken in Bilgewater and islands around it; one of which is spoken by priests of Nagakabouros from the Isle of Buhru, such as IllaoiSquare Illaoi
(The ancient Buhru Illaoi uses is a mix between real life Nahuatl, Polynesian, and Mayan languages)

Buhru Language[6]


Buhru ['bʌ] is an inflectional and agglutinative language, i.e. Buhru-speakers modify a word to express grammatical categories: like a noun's number, a verb's tense, etc. by adding affixes, yet roots and affixes almost always remain unchanged:

  • Buhru's plural suffix is -i, e.g. yaotl [ja.otɫ̩] "enemy" > yaotli [ja.otli] "enemies"
    • (from Nahuatl yāōtl [ˈjáːˈ.oːt͡ɬ] "warrior > enemy" & yāōmeh [ˈjáːˈ.oːmeʔ] "warriors > enemies", from root yāō-)

Buhru has two grammatical genders:

  • Feminine nouns typically ends with a vowel, like Llatoo [latu];
  • Masculine nouns typically ends clusters tl [tɫ̩] & chtl [ʃtɫ̩], occasionally c [s], e.g. yaotl
    • (Nahuatl does not have grammatical genders, only two noun classes: animate and inanimate).
    • (In Nahuatl, -tl ~ -tli ~ -li are absolutive singular suffixes, to mean that the noun is not possessed; e.g. yāōtl "enemy" vs. tēyāōuh "someone's enemy"; itzcuīntli [it͡skʷiːnt͡ɬi] "dog" vs. tēitzcuīn "someone's dog"; cal- + -tli = calli "house" [ka:li] vs. tēcal "someone's house")


Each Buhru syllable contains:

  • an optional onset of one or more consonants, e.g. opochtli [o.po.ʃtli], whose syllables have all three structures V.CV.C⁺V;
    • from Nahuatl ōpōchtli [ˈoː.poːt͡ʃ.t͡ɬi] "south", whose three syllables are actually structured V.CVC.CV; more here
  • an obligatory nucleus of one vowel, e.g. oro, aco, ata, umo, buhru etc..
    • Hiatus is allowed, so Buhru speakers may produce a sequence of vowels without intervening consonants: poao, uocae, etc.
  • an optional ending of one or more consonants, e.g. chtl.
    • an ending l will become syllabic and velarized into [ɫ̩] ~ [l̩ˠ] (like English -le & -el). not the case in Nahuatl
Word Formation

Full words contain at least three syllables, e.g. Iccia "Eye’Sse’a." [aɪs.sia]

Adjectives, adverbs, and particles (analogous to Japanese honorific -san さん) are usually disyllabic, yet they often do not stand alone, but must accompany trisyllabic nouns, e.g. kaiya-oto Kai’Yah Oto [kaɪ.ja].

The language is broken into two-syllable words, three-syllable words, and five-syllable words. Typically a single thought takes about twelve syllables.: “Kaiya-oto iccia, ohomoc-ata uotaca.


For longer words use a (dash) if needed to signify a morpheme boundary. Never use an apostrophe (rare exceptions exist, like sa'eu).


Buhru possesses a deep orthography: a sound does not always correspond to the letter in a one-to-one fashion; for example: Y is pronounced like English "y" [j] in yaotl [ya.otɫ̩] but "sh" [ʃ] in Yaowc [ʃa.oʊs].

  • Vowels
    • “Ao” does not exist. Use “Oa” instead.
    • “Ea” does not exist. Use “Ae” or “æ” instead.
    • “E” letter does not exist. Replace with “AE” or ii (Sean = Siian).
    • “X” sound does not exist.
    • “Er” sound does not exist.
    • “Ir” sound does not exist.
    • “Ou” do not exist. Replace with “ua” or “u” (out = uat).
    • "Oo" does not exist, except at the end of feminine words. (boot = Buot) (Llatoo).
    • “Ai” sound very rare. Do not use this sound most times.
    • “As” does not exist and is not used.
    • “Y” is only used at the beginning of a word for the “eye” I sound.
  • Consonants
    • “K” is replaced by C.
    • “M” is only used next to vowels and is never the beginning or end of a word.
    • “S” is replaced by C. The S sound does not exist.
    • “T” is never alone. Add another consonant. Tl, Tl, Tc, t…
    • “Th” /θ/ sound does not exist. Do not use this sound.
    • “H” is never used alone. (hr , htl etc..).
    • “U” can be used as vowel or as consonant for V.
    • “L” is never alone (The “L” sound is always long. IF using L Add another consonant.
    • Ll, tl, lw, lc, ul, etc..).
    • “Sh” does not exist and is not used.
    • “V” letter does not exist. For sound replace with U.
    • Be aware and avoid direct use of of Tl, Tc, cll, Chtl, Ythl, etc…

Words are built on combinations of real-life Aztec, with additional elements of Hawaiian, Maori, Aboriginal Australian, Ancient Greek, Latin, etc.

  • Abulaccanii.
  • Althabo.
    e Altoc - Awaken to reason.
    e Altoc, kaiha sa-iu. Altoc kaiha sa-iu. Altoc kaiha sa-iu.
  • Aocarzintli.
  • Arzintli - Sacred water.
  • Arzintli Qaoc.
  • Ata.
  • Atha.
  • Bauhro Laidahcii.
    e Buhru-latachi.
  • Bradhuc Ladcii.
  • Bru-ahcci Lahdi.
  • Buahdacci.
    e Bru-ahcci Nagakabouros-cho, Naga-cho.
  • Buara Dalii.
  • Buzulduac.
  • Burahdatc Lacbi.
    e Buhru-naliata-shok.
  • Caolz.
  • Chodatc.
  • Coatl.
  • Colotl.
  • Ctamacihtol.
  • Cuatl.
  • Curi.
    e Epoi Buhru, daliet che.
  • Ghiara.
  • Guhra Ctaoc (Gow’rah Shaos).
  • Guyra.
  • Ictae.
  • Ibuhr.
  • Illaoi.
  • Illuka.
  • Illuora.
  • Ioelu.
  • Ioilu.
  • Iwtia.
    e Kabouros.
  • Kaiha.
  • Kaiya.
  • Lcaoc.
    e Naga-cho.
    e Nagakabouros, oqul, oqul.
  • Nlaepin.
  • Nura.
  • Oalhauchtli.
  • Octala.
  • Octulu.
  • Ohlaoc.
  • Omu.
  • Opochtli.
  • Oqul.
  • Oto.
  • Otomoc.
  • Owaimoc.
  • Ozoac.
  • Ozomoc.
  • Poao.
  • Qo-a xoas.
  • Qo-a Yegu.
  • Qo-uto.
  • Qaoc Cuatl.
  • Qalotl.
  • Qoachitli.
  • Qoasotl.
  • Qtocaotl.
  • Rava Ocllo.
  • Rava Ucllo.
  • Sa’eu.
    e Sa’eu yama oka-shai.
  • Sa-iu.
    e Sheeyutu Nagakabouros. Nagakabouros chee chok.
  • So Aolo
  • Taepl.
  • Tjorrah.
  • Tlaco.
  • Tlatha.
  • Tua.
    e Tua chok yaotl. Tua chok, yaotl, omu.
  • Tuamaz.
  • Ubrucii.
  • Ucanu.
  • Ulioc.
  • Upali.
  • Uqioc.
    e Uratu-chok uracheon-mata, rubura ata tufon.
  • Uwan Yaowc (Oo’wan Shaos)
    e Uwan Yaowc kaiha. Uwan Yaowc kaiha.
  • Vae-a.
  • Vaia.
  • Xaiv.
    e Xaiv.
  • Xaoc Guhra.
  • Xoas.
  • Xoco.
  • Yaotl - Enemy.
  • Yaotli - Enemies.
  • Yllacta.
  • Yulutl.
  • Yuotldii Lahyi.
  • Yuralha.
  • Yurochtl.
  • Yutu.
  • Zocua.


Golden Krakens

Golden Krakens

Wile the nation takes and uses all kinds of currency from all corners of Runeterra, it also mints its own currency. Two known currencies in Bilgewater are called Krakens Golden Krakens and Silver Serpents Silver Serpents. The former coinage is favored by mercenaries. [7]


Gun'Dolas are raised platforms that transport goods and rendered-down sea monster meat, bone, and fat across the islands on rust worn rails. Some of the Gondolas have cannons installed, inspiring the locals' clever name.


Hand-cannons are relatively cheap repurposed weapons used in Bilgewater and are popular among the myriad dock gangs, common brigands, and young corsairs alike.


Bilgewater Bar

Bilgewater Bar

The relative peace that has kept over Valoran has led to an increase in trade and the desire for worldly imports. The demand for Bilgewater's famous rums is especially high.

Captain Morgan Rackham gives a few samples:

Rapture Rum
If you've got a bit of jink to spare and don't mind paying for a bit of celebrity, you can head on over to Fortune's Favor on Fleet Street for a bit of Miss Fortune's private stock. Rapture is clear as diamonds, with a pleasantly clean aroma of cut cane. To shake things up, Miss Fortune adds a hint of pepper and hot cinnamon to keep you warm on deck during stormy days at sea. To be enjoyed with your favorite tropical fruit, Miss Fortune's Rapture Rum is every bit as much the exotic beauty that she is!
Gangplank's Black Pearl Rum
Let me ask you a question, sailor. Have you ever chewed rum? No?! Well then you've probably never run afoul of Gangplank and his fabled Black Pearl. Aged in charred oak casks and infused with some of the richest spices that Valoran has to offer, this rum comes out blacker than pitch and about as thick. Gangplank's Black Pearl is a draught for the true rum enthusiast, only. The rest of you blokes are just going to wind up feeling barmy and running for the deck rails. So be careful! I've seen a bit of the black stuff lay out even the roughest blighter with nary a hint of warning.
Myron's Dark Rum
This rum is the trademark drink of Myron's Murderhole, one of the most famous and historic bars in all of Bilgewater. Dark in color with the aroma of woody molasses, this infamous spirit is a veritable staple of Bilgewater sailors on the high seas. Richer than its lighter relatives, this dark beauty finishes with an uncanny sweetness that's just perfect for taking the edge off. Enjoy with hot water, or even straight from the bottle. Either way, Myron's Dark will keep you warmer than a pea coat on a blustery day.
Mount Atin Eclipse Rum
This rum is characteristically served at Plankwalkin' Pete's, a newfangled bar run dockside by a barmy lad with a peg leg. Light amber in color, Mount Atin will assail your senses with the aroma of sweet grass, molasses, nutmeg, and just a hint of citrus. A bit dry on its own, your typical dose comes served with tonic and a lime, so after a glass or two you're well on your way to warding off both scurvy and malaria.

Sea Shanties

Malphite IronsideLoading


Sail on Ironside, sail on

We row hidden by the sea’s might
Sail on Ironside, sail on
Let blood red sails not pass this way
Sail on Ironside, sail on
Let us see the first light of day
Sail on Ironside, sail on
If it arrives over the swell
Sail on Ironside, sail on
If it arrives first ring the knell

Sail on Ironside, sail on...
― Lines from a rogue slaughter fleet rowing dirge


Bilgewater Bearded Lady

The Bearded Lady

Locals pay respect to an ancient sea monster/deity depicted as a monstrous creature said to dwell in the abyssal darkness below the islands, which some call the Bearded Lady. When arriving in and leaving port, sailors throw offerings overboard in the hope of quelling her wrath.

Also known as Nagakabouros and the Mother Serpent by the indigenous people of the islands around the city, the patron deity of Bilgewater is the goddess of motion, sky, and the sea. Myths about her date back centuries, and it's a reckless sailor who fails to drop the traditional tithe into the Serpent's Well upon docking his ship in Bilgewater. IllaoiSquare Illaoi, the Goddess' priestess, tests weaklings and the dead to see if they pass Nagakabouros's judgement. The Goddess directly intervened in one of the recent Harrowings to stop the Black Mist from destroying the entire city of Bilgewater.

Tahm Kench

Ol' Tahm KenchSquare Tahm Kench's likeness marks dens of avarice throughout Bilgewater. A symbol of greed and uninhibited freedom, the River King's face appears as lewd graffiti almost as often as it is a guidepost for those looking to satiate tastes of an indelicate sort.


Bilgewater is a sea-monster-hunting crime haven, a home to a wide variety of denizens seeking adventure, fortune or clandestine careers. While the pirate-friendly town has little respect for the laws of other nations, they have their ports open for people from all the world's corners.

Shadow Isles

Blue Flame Island is closer to the Shadow Isles than any other area, and the first to be enveloped by the yearly Harrowing. Areas close to Bilgewater, like the Gray Harbour, have been culled by spectral assaults in the past.


At least some inhabitants in Bilgewater are of Freljordian descent, and occasionally one finds inverted Freljordian longships against the carved cliff faces. Freljordian fishermen constantly trade with the nation.


As Runeterra’s biggest black market, Bilgewater trades all manner of illicit hextech pilfered from Piltover.


During Noxus' hostilities on Ionian soil, many pirates from Bilgewater sailed to the island nation. For years they ruthlessly pillaged the settlements along the island's coastlines and fought naval battles with Ionian vessels when engaged. Even after the war, many Ionians still feel deep enmity towards Bilgewater due to their denizens' actions.


Thanks to GangplankSquare Gangplank's marauding against Noxian warfleets, Bilgewater and Noxus are on shaky terms with one another. However, Bilgewatian pirates on occasion will assist the Noxian military, should they see the endeavor profitable. Though the Noxian military campaigns were eventually stopped, KatarinaSquare Katarina, the Sinister Blade, is a mainstay down at Bilgewater's Fleet Street. She can often be seen poking her head into the pubs and taverns in search of sailors down on their luck, offering an even share of the plunder to those willing to sail under her command. At some point the Saltwater Scourge managed to steal the Leviathan, SwainSquare Swain's personal warship, earning the personal enmity of Noxus's Grand General. After Gangplank's fall from power, it is unknown if relations between Bilgewater and Noxus have improved.


Serpent Crest profileicon
  • The name "Bilgewater" is a combination of two English words: bilge and water.
    • A bilge is the lowest compartment on a ship, below the waterline. The bilge may contain water, oil, detergents and various other liquids and materials. The bilge's primary use is to keep unwanted liquids and materials below the decks during sea travel.
  • Bilgewater was inspired by a real historical pirate nation: Nassau. During the Golden Age of Piracy, the strongest pirate factions from the Caribbean Islands had made a union with one another, which eventually formed the pirate nation.
  • Bilgewater's eastern parts have been completely ripped apart by the Harrowing. Its main western part is due for a future attack.
  • Bilgewater Cutlass item Bilgewater Cutlass, Dead Man's Plate item Dead Man's Plate, Ghostwalkers item Ghostwalkers, Lifeline item Lifeline, Martyr's Gambit item Martyr's Gambit, Spectral Cutlass item Spectral Cutlass, and Sterak's Gage item Sterak's Gage are Bilgewater artifacts.

This section lists material and events that has been added to or changed Bilgewater's body of canonical material.

Some material is no longer considered canon. Non-canonical sources include some of the Journal of Justice information and Champion Judgements. Some outdated material, like that which include mention of the Institute of War, is set to be updated to some extent at a future date. [8]

  • GangplankSquare Gangplank, 19-Aug-2009 release. The faction's first representative.
  • Miss FortuneSquare Miss Fortune, 08-Sep-2010 release. A pirate-hunting foil for Gangplank.
  • Bilgewater Days was a small event posted on the forums 16-Sep-2010. It described a celebration of the founding of Bilgewater 150 years prior, including descriptions of festivities and games.
  • "Raise Your Glass!" , issue 7 of the Journal of Justice, posted 14-Oct-2010, described a selection of Bilgewater rums; Rapture Rum, Gangplank's Black Pearl Rum, Myron's Dark Rum and Mount Atin Eclipse Rum.
  • "Katarina, Privateer of Noxus" , issue 8 of the Journal of Justice, posted 27-Oct-2010, described KatarinaSquare Katarina as an occasional dabbler with piracy to go along with her Bilgewater Katarina skin.
  • "Piracy Strikes Bandle City Merchants" , issue 13 of the Journal of Justice, posted 11-Jan-2011, features a small dispute between Bandle City and some pirates from Bilgewater.
  • "Gangplank Loses Coveted Prize to Miss Fortune", issue 17 of the Journal of Justice, posted 09-Mar-2011, described a drinking competition called a "GrugMug Grog Slog". The competition ended with Miss Fortune claiming the title of "Grog Scab" from Gangplank.
  • GravesSquare Graves, 19-Oct-2011 release. Bilgewater-born travelling conman.
  • FizzSquare Fizz, 15-Nov-2011 release. Settled in Bilgewater after fighting off a dragon-shark.
  • NautilusSquare Nautilus, 14-Feb-2012 release. Emerged near Bilgewater after his transformation.
  • The Harrowing of 2014 featured Bilgewater and their history with the Black Mist. [9] [10]
    • Fallen Bilgewater settlements Smuggler's Cove, Grey Harbor and Port Mourn are mentioned.
    • Gangplank, Miss Fortune and Nautilus are mentioned fighting off spectral assaults during the most recent Harrowing.
  • Tahm KenchSquare Tahm Kench, 09-Jul-2015 release. Demon preying on Bilgewater victims.
  • Burning Tides, [11] 22-Jul-2015 release. An event focuses on the story between GravesSquare Graves, Twisted FateSquare Twisted Fate, GangplankSquare Gangplank and Miss FortuneSquare Miss Fortune on the island nation of Bilgewater. The event features a Bilgewater-themed ARAM map; Butcher's Bridge. [12]
  • Building Bilgewater: A Pirate Renovation, [13] 27-Aug-2015 release. A large detailed article talking about the development of post-retcon Bilgewater as well as the methods by which Riots Lore Foundation works on lore events.
  • Dev Blog: Into the Mists: Creating Shadow and Fortune, [14] 03-Nov-2015 release. A large detailed article talking about the development of post-retcon Bilgewater and Shadow Isles as well as the process in making the story continuation of the Bilgewater event.

For more detail, see Bilgewater skins.
  • Sea Hunter Aatrox, Rogue Admiral Garen, Ironside Malphite and Corsair Quinn
  • Dark Waters Diana
  • Fiddle Me Timbers
  • Captain Gangplank
  • Cutthroat Graves and Cutpurse Twisted Fate
  • Bilgewater Katarina
  • Captain Fortune
  • Bilgerat Rumble
  • Pirate Ryze
  • Bilgewater Swain
  • Buccaneer Tristana
  • Kingpin Twitch
  • Dark Waters Vladimir


Butcher's Bridge - Complete Soundtrack

Butcher's Bridge - Complete Soundtrack

Related Music

Ryze Call of Power Cinematic - League of Legends

Ryze Call of Power Cinematic - League of Legends

Related Videos

  • Old Bilgewater concept (Port Mourn)
  • Gangplank's Slaughter Docks warehouse, Bilgewater
  • Slaughter Docks, Bilgewater
  • The Dead Pool, Bilgewater
  • Painting of Gangplank, the self-proclaimed Pirate King.
  • Painting of Miss Fortune, captain and pirate hunter.
  • Painting of Graves and Twisted Fate, mercenary and con artist.
  • Bilgewater: The Reckoning cover art
  • Bilgewater waterfall housing concept art
  • Bilgewater Slaughter Shed concept art
  • Serpent caller concept art
  • Graveyard concept art
  • The Boatman concept art
  • The Shantys concept art
  • Bilgewater weapons concept art
  • The Mother Serpent concept art
  • Bilgewater concept art
  • Bilgewater The Climb Concept (by Riot Artist Jason Chan)
  • Bilgewater Tavern

See Also


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Factions of Runeterra