Healing received

A champion's health being healed.

Healing is the action of replenishing a unit's current health, distinct from the other forms of health restoration (life steal, spell vamp and health regeneration). Healing can be reduced by Healing reduction effects.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as LuluSquare Lulu's Wild Growth Wild Growth) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.

Healing

Champion abilities

Ally-targeted

User only

Items

Healing items

Increasing attack or ability drain

Summoner spells

Runes

General

  • Leveling up will restore some maximum health, and some current health. Actual health regained is lower depending on how wounded the champion is upon leveling up.

Map-related

Increasing healing strength

Items

Runes

Healing reduction

Notes

Trivia

  • In a role-play setting, healing may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together, but outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.
  • Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use.
  • Any healing in-game that restores less than 20 health is not shown as the usual +X green text.
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Gameplay Elements