Smite is an unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.

It is available on Summoner's Rift and Twisted Treeline. It is required to buy Hunter's Machete item Hunter's Machete and Hunter's Talisman item Hunter's Talisman, and their upgrades.

Upgrades

The following items upgrade Smite Smite by granting additional effects:

Strategy

  • Smite Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like DragonSquare Dragon and Baron NashorSquare Baron Nashor.
  • Smite Smite can also be used to push a lane more quickly. When doing so, it's generally best to save Smite Smite for siege minions.
    • An unconventional use of Smite Smite is to instantly and unexpectedly kill a minion to land skillshots such as Rocket Grab Rocket Grab or Death Sentence Death Sentence on enemy champions behind it.
  • Smite Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the Rift ScuttlerSquare Rift Scuttler under hard crowd control.
  • Smite Smite can target pets, such as TibbersSquare Tibbers, MalzaharSquare Malzahar's Void Swarm Voidlings, and ZacSquare Zac's Cell Division bloblets. It's also a very effective counter to ShacoSquare Shaco's Jack in the Box boxes.
  • Smite Smite heals HecarimSquare Hecarim while his Spirit of Dread Spirit of Dread is activated.
  • Smite Smite can be cast while Silence icon silenced.

Notes

  • Smite starts with one charge on a 15 sec cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
  • The recharge cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner spell CDR
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
270s
(Heal)
240s
(Clarity)
210s
(CleanseExhaustIgnite)
180s
(BarrierGhost)
90s
(Smite)
80s
(Mark)
Cooldown reduction icon Cooldown reduction
5% (Cosmic Insight rune) 342s 285s 256.5s N/A 199.5s 171s 85.5s N/A
10% (Ionian Boots of Lucidity item) 324s 270s 243s N/A 189s 162s 81s N/A
15% (Ionian Boots of Lucidity itemCosmic Insight rune) 306s 255s 229.5s N/A 178.5s 153s 76.5s N/A
40% (Howling Abyss aura) N/A 180s 162s 144s 126s 108s N/A 48s
43% (Howling Abyss auraCosmic Insight rune) N/A 171s 153.9s 136.8s 119.7s 102.6s N/A 45.6s
50% (Howling Abyss auraIonian Boots of Lucidity item) N/A 150s 135s 120s 105s 90s N/A 40s
52.5% (Howling Abyss auraIonian Boots of Lucidity itemCosmic Insight rune) N/A 142.5s 128.25s 114s 99.75s 85.5s N/A 38s

Patch history

V8.2
  • Challenging Smite Challenging Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
  • Chilling Smite Chilling Smite
    • New Effect: Now draws nearby minion aggro when targeting an enemy champion.
V7.24
  • Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
V7.22
  • Level requirement reduced to 9 from 10.
V7.16
  • Challenging Smite Challenging Smite
    • Bug Fix: Damaging effect now properly counts as damage-over-time effect.
V7.3
  • Challenging Smite Challenging Smite
    • Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.


V6.24 December 14th Hotfix
  • Base heal reduced to 70 from 100.
V6.22
  • Smite Smite buffs removed.
  • New Effect: Against large monsters, Smite Smite now restores 100 (+ 10% maximum health) health.
  • Recharge timer increased to 90 seconds from 75.
  • Recharge timer now start at 1:40 instead of 1:25.
V6.1
V5.18
V5.1
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.
V4.21
  • Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
  • Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
  • Hunter's Machete now grants +10 gold per large jungle monster
  • All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
  • Smite Rewards adjusted:
    • Gift of Heavy Hands, required hits to stun: 6 instead of 5.
    • Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
V4.20
  • Can now be upgraded through the purchase of any of four different jungle items
  • Cooldown increased to 60 seconds from 40.
  • Smite Rewards added:
    • Smiting the Ancient KrugSquare Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
    • Smiting the Crimson RaptorSquare Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
    • Smiting the Greater Murk WolfSquare Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
    • Smiting the GrompSquare Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
    • Smiting the Red BramblebackSquare Red Brambleback restores 20% of maximum health.
    • Smiting the Blue SentinelSquare Blue Sentinel restores 25% of maximum mana.
V4.1
  • Icon updated
V3.14
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 from 490-1000.
V1.0.0.153
  • Damage increased to 490-1000 from 445-870.
V1.0.0.129
  • Now improved in the Defense tree instead of Offense.
  • Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
  • Cooldown reduced to 70 seconds from 75 seconds.
V1.0.0.125
  • Fixed a bug where you could Smite Smite Baron NashorSquare Baron from behind his den.
V1.0.0.111
V1.0.0.97
  • Now removes stealth when used.
V1.0.0.94(b)
  • Damage per level reduced to 25 from 35.
V0.8.21.110
  • Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
June 26, 2009 Patch
  • Plentiful Bounty (mastery) – Increases the gold granted by Smite Smite by 5, and reduces the cooldown by 5 seconds.
June 12, 2009 Patch
  • Fixed a bug with Consume Consume, Smite Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
April 25, 2009 Patch
  • Damage changed from 600 to 575 + 25 × level.
Alpha Week 6
  • Cooldown increased to 90 seconds from 75 seconds.
  • Damage is now reduced by the target's magic resistance.
Alpha Week 4
  • Plentiful Bounty mastery bonus gold from Smite Smite decreased to 5 from 10.
 v · e